FENRIS
The planet of Fenris is a world of ice and fire, dominated by extremes of climate and an erratic orbit that makes it one of the most turbulent worlds inhabited by man. For the most part its surface is covered by water, and its tiny land masses are no more than islands scattered sparsely upon the mighty sea. The one and only sizeable continent, Asaheim, lies at the north pole. Fenris is situated far ta the galactic north of Earth at the edge of the regions known as the Eye of Terror, from which come the raiders and despoilers of the foul Chaos Gods. Fenris is thus at the forefront of the Imperium’s defence against Chaos, The Space Wolves maintain the vigil that began many thousands of years ago at the close of the apocalyptic conflict known as the Horus Heresy. The planet of Fenris follows an extreme elliptical orbit around its pale sun. The Great Year, the period it takes Fenris to complete a single orbit, is approximately two Earth years long. For much of this long year the world is remote from its sun and its surface remains bitterly cold. The icy oceans freeze over as Fenris draws away from its sun, and at its farthest point even the equatorial seas are covered with ice, Towards the end of the year, as the planet sweeps close to the sun once more, the Wolf's Eye swells in the sky and a brief spring warms the surface of Fenris. During this period the ice retreats to the poles and countless denizens of the deep waters emerge to enjoy the bounty of sun-spawned plankton and other short-lived oceanic life-forms.
As Fenris reaches its perihelion, the point at which it is closest to the sun, the massive gravitational pull begins to affect the planet. Aside from the rocky polar continent of Asaheim, the land masses of Fenris are unstable anc the crust of the planet is thin. The passage of the planet close to its sun breaks and twists the delicate sub-oceanic crust exposing the molten core to the icy waters, With explosive violence the world is torn asunder. Blazing islands rise from the sea spewing fire and pouring lava down their slopes. Below the surface the waters boil into steam which engulfs Fenris with its sulphurous furnes. Great tidal waves scour the coasts of Asaheim but the mighty rock stands fast, a single changeless land amongst a planet undergoing a savage metamorphosis. Elsewhere islands created in the upheaval of preceding years are cast into turmoil, Some survive, but many are broken apart or swallowed by the sea, engulfed in the churning oceans, casting their inhabitants into the merciless deep.
THE SPACE WOLVES
The character of every Space Marine Chapter is moulded by the world on which it is based and by the gene-seed of its founder, The Space Wolves are a product of Fenris and their Primarch Leman Russ. The cold, deadly world of Fenris schools its people in survival and constant warfare. The Space Marines are chosen from the best warriors of a warrior race and the ablest survivors of a folk for whom each day is a struggle to stay alive. They are hunters, seafarers, and fearless warriors for whom death in battle is the most fitting end to an honourable life. Whilst young they learn that loyalty to their clan and their leader is the highest virtue. They carry these qualitics all their lives, and their warrior ideals become the ideals of the Space Wolves Chapter. Born on such a hostile world, few places in the universe hold any terror for the Space Wolves.
Leman Russ was the most ferocious of the Primarchs, a giant even among the Emperor's chosen, a great brawling warrior, fiercely loyal to his friends and a terror to his enemies. He was said to be the most headstrong of the Primarchs but was undoubtedly one of the most brilliant military commanders in an age of great generals. Leman Russ vanished ten thousand years ago, no-one knows where to. [tis said that he will return in the Last Days to lead his people into the final battle when Warmaster Horus, the Great Evil One, will return from the Eye of Terror and the forces of darkness will overwhelm the universe. Russ’s people — the Space Wolves — guard the gateway to the Eye of Terror and wait for the last battle.
THE MAKING OF A SPACE WOLF
In the constant tribal warfare for possession of land, each youth competes to catch the attention of the gods of Fenris. The Fenrisians identify their gods with Leman Russ and with the Emperor himself. The Space Wolves are the warriors of the gods, the chosen companions of Russ, who will fight alongside him in the final battle at the end of the universe. Thus the Fenrisians have become accustomed to the bravest of the young warriors earning a place beside the gods, vanishing from the everyday world of Fenris and going to live in the high realm of Asaheim. Space Marines must be selected young if they are to survive the difficult transformation from a normal human to genetically enhanced superbeing. Young warriors, eager to attract the attention of the gods, fight together in a distinct band called the Wolfbrothers. The Wolfbrothers always fight at the forefront of battle, They are keen to win honour and the respect of their elders. They know that the eyes of their gods are upon them, and they may be chosen to join Russ, This knowledge drives them to acts of extreme bravery, and many Wolfbrothers die in battle before they reach manhood.
On Fenris strangers stalk the lands of men. They are a frightening sight — huge, burly warriors with buming eyes, cloaked in the pelts of the Wolves of Fenris thal live only on the island continent of Asaheim. In the long halls, tales are told of mysterious strangers who arrive in the depths of winter and challenge the strongest and most boastful of the warriors to bouts of strength and drinking. The strangers always outwrestle the strongest warriors and outdrink the staunchest. Once they have fought every challenger they pick the most worthy and take them away into the dark never to be seen again. Always they choose the young warriors, for only the young can fight beside Russ in the final battle. These same mysterious strangers can often be seen standing on the high ground above the field of battle. Sometimes, when the longships come ashore bringing bands of raiding warriors, the strangers will be watching. If the battle is hard fought the strangers may descend after the battle and choose the bravest of the Wolfbrothers, Often those chosen are on the point of death, but as long as their wounds are to the fore, the strangers do not care. They take the youths away. Some say that they vanish into the lightning, others that a great flying ship comes down to collect them. All know that the warriors have gone to join the gods.
These mysterious strangers are the Wolf Priests of the Space Wolves: the Choosers of the Valiant. The youths they pick will be tested to become Space Wolves. If they succeed, the gene-seed of Leman Russ will be implanted in their bodies and they will become Space Marines. As Space Marines they will live for hundreds of years, if they do not die in battle, and they will voyage through the stars to fight in wars on the other side of the galaxy. They will fight monstrous Orks and heinous Daemons of Chaos, They will encounter the mind-numbing horrors of the Tyranid hive fleets and they will endure the indescribable perils of warp space. To a man born and raised amidst the ice and fire of Fenris, this is indeed a life amongst the gods.
The planet of Fenris is a world of ice and fire, dominated by extremes of climate and an erratic orbit that makes it one of the most turbulent worlds inhabited by man. For the most part its surface is covered by water, and its tiny land masses are no more than islands scattered sparsely upon the mighty sea. The one and only sizeable continent, Asaheim, lies at the north pole. Fenris is situated far ta the galactic north of Earth at the edge of the regions known as the Eye of Terror, from which come the raiders and despoilers of the foul Chaos Gods. Fenris is thus at the forefront of the Imperium’s defence against Chaos, The Space Wolves maintain the vigil that began many thousands of years ago at the close of the apocalyptic conflict known as the Horus Heresy. The planet of Fenris follows an extreme elliptical orbit around its pale sun. The Great Year, the period it takes Fenris to complete a single orbit, is approximately two Earth years long. For much of this long year the world is remote from its sun and its surface remains bitterly cold. The icy oceans freeze over as Fenris draws away from its sun, and at its farthest point even the equatorial seas are covered with ice, Towards the end of the year, as the planet sweeps close to the sun once more, the Wolf's Eye swells in the sky and a brief spring warms the surface of Fenris. During this period the ice retreats to the poles and countless denizens of the deep waters emerge to enjoy the bounty of sun-spawned plankton and other short-lived oceanic life-forms.
As Fenris reaches its perihelion, the point at which it is closest to the sun, the massive gravitational pull begins to affect the planet. Aside from the rocky polar continent of Asaheim, the land masses of Fenris are unstable anc the crust of the planet is thin. The passage of the planet close to its sun breaks and twists the delicate sub-oceanic crust exposing the molten core to the icy waters, With explosive violence the world is torn asunder. Blazing islands rise from the sea spewing fire and pouring lava down their slopes. Below the surface the waters boil into steam which engulfs Fenris with its sulphurous furnes. Great tidal waves scour the coasts of Asaheim but the mighty rock stands fast, a single changeless land amongst a planet undergoing a savage metamorphosis. Elsewhere islands created in the upheaval of preceding years are cast into turmoil, Some survive, but many are broken apart or swallowed by the sea, engulfed in the churning oceans, casting their inhabitants into the merciless deep.
THE SPACE WOLVES
The character of every Space Marine Chapter is moulded by the world on which it is based and by the gene-seed of its founder, The Space Wolves are a product of Fenris and their Primarch Leman Russ. The cold, deadly world of Fenris schools its people in survival and constant warfare. The Space Marines are chosen from the best warriors of a warrior race and the ablest survivors of a folk for whom each day is a struggle to stay alive. They are hunters, seafarers, and fearless warriors for whom death in battle is the most fitting end to an honourable life. Whilst young they learn that loyalty to their clan and their leader is the highest virtue. They carry these qualitics all their lives, and their warrior ideals become the ideals of the Space Wolves Chapter. Born on such a hostile world, few places in the universe hold any terror for the Space Wolves.
Leman Russ was the most ferocious of the Primarchs, a giant even among the Emperor's chosen, a great brawling warrior, fiercely loyal to his friends and a terror to his enemies. He was said to be the most headstrong of the Primarchs but was undoubtedly one of the most brilliant military commanders in an age of great generals. Leman Russ vanished ten thousand years ago, no-one knows where to. [tis said that he will return in the Last Days to lead his people into the final battle when Warmaster Horus, the Great Evil One, will return from the Eye of Terror and the forces of darkness will overwhelm the universe. Russ’s people — the Space Wolves — guard the gateway to the Eye of Terror and wait for the last battle.
THE MAKING OF A SPACE WOLF
In the constant tribal warfare for possession of land, each youth competes to catch the attention of the gods of Fenris. The Fenrisians identify their gods with Leman Russ and with the Emperor himself. The Space Wolves are the warriors of the gods, the chosen companions of Russ, who will fight alongside him in the final battle at the end of the universe. Thus the Fenrisians have become accustomed to the bravest of the young warriors earning a place beside the gods, vanishing from the everyday world of Fenris and going to live in the high realm of Asaheim. Space Marines must be selected young if they are to survive the difficult transformation from a normal human to genetically enhanced superbeing. Young warriors, eager to attract the attention of the gods, fight together in a distinct band called the Wolfbrothers. The Wolfbrothers always fight at the forefront of battle, They are keen to win honour and the respect of their elders. They know that the eyes of their gods are upon them, and they may be chosen to join Russ, This knowledge drives them to acts of extreme bravery, and many Wolfbrothers die in battle before they reach manhood.
On Fenris strangers stalk the lands of men. They are a frightening sight — huge, burly warriors with buming eyes, cloaked in the pelts of the Wolves of Fenris thal live only on the island continent of Asaheim. In the long halls, tales are told of mysterious strangers who arrive in the depths of winter and challenge the strongest and most boastful of the warriors to bouts of strength and drinking. The strangers always outwrestle the strongest warriors and outdrink the staunchest. Once they have fought every challenger they pick the most worthy and take them away into the dark never to be seen again. Always they choose the young warriors, for only the young can fight beside Russ in the final battle. These same mysterious strangers can often be seen standing on the high ground above the field of battle. Sometimes, when the longships come ashore bringing bands of raiding warriors, the strangers will be watching. If the battle is hard fought the strangers may descend after the battle and choose the bravest of the Wolfbrothers, Often those chosen are on the point of death, but as long as their wounds are to the fore, the strangers do not care. They take the youths away. Some say that they vanish into the lightning, others that a great flying ship comes down to collect them. All know that the warriors have gone to join the gods.
These mysterious strangers are the Wolf Priests of the Space Wolves: the Choosers of the Valiant. The youths they pick will be tested to become Space Wolves. If they succeed, the gene-seed of Leman Russ will be implanted in their bodies and they will become Space Marines. As Space Marines they will live for hundreds of years, if they do not die in battle, and they will voyage through the stars to fight in wars on the other side of the galaxy. They will fight monstrous Orks and heinous Daemons of Chaos, They will encounter the mind-numbing horrors of the Tyranid hive fleets and they will endure the indescribable perils of warp space. To a man born and raised amidst the ice and fire of Fenris, this is indeed a life amongst the gods.