Awhile back I wrote out some thoughts on B&C about what could be in a new Noise Marine kit. To do this I looked at the other Cult Troops, as well as the basic Chaos Space Marine (Legionaries) kit, to get a sense of what was physically possibly.
Now, Noise Marines have always been pretty diverse, compared to the other Cult Troops. I'll stick my original thoughts below, but what formed up in my mind was two main possibilities that I'd be happy with, and both are... that I'd like to see Noise Marines broken up into two kits - one melee focussed, one ranged. Having just one kit feels like it would have to be so stuffed with... stuff... that there'd be no room for any options or new toys.
First combination:
Anyway, original post:
To begin, I decided to have a look at the current kits for the other three Cult Troops. (I'll note that all are three-sprue kits.)
RUBRIC MARINES
Bodies: 10 Legs + Tabbards, 11 Chest Plates, 10 Back Packs, 20 Shoulder Pads, 10 Heads
Weapons: 10 Bolters, 10 Warpflamers, 1 Soulreaper Cannon, ~2 Force Stave, 1 Bolt Pistol, 1 Warpflame Pistol
Accoutrements: 1 Icon, 2 Sorcerer Hands, 1 Cape, 1 Scroll, 2 Sorcerer Shoulder Pads, 2 Sorcerer Heads
Perhaps it's important to mention what this replaced. The previous generation of Rubric Marines was a metal/finecast upgrade kit for the basic CSM box (like the current Noise Marines) - it included an Aspiring Sorcerer with Bolt Pistol and Force Weapon, and enough Heads, Chest Plates, Shoulder Pads, and Bolters to make eight Thousand Sons (the CSM kit having good parts for an Tzeentch Icon bearer already). They were not discernably of a particular mark (unlike Jes Goodwin's originals, which were explicitly MkIV).
So right off the bat we see that they're a full ten-model unit, and back to all being MkIV. These are still the old, less mono-pose style, with less dynamic poses (admittedly fitting for their lack of autonomy). The Sorcerer has gained some build options, but the biggest thing here is the entire new weapon options: Warpflamers (and pistol), and the Soulreaper Cannon. These greatly expanded what Rubric Marines had been (since 3rd). Also notable to me: none of the Shoulder Pads have sculpted Thousand Sons symbols, despite Rubric Marines being the Cult Troop most associated with a legion. (Indeed, the unit was straight up called 'Thousand Sons' instead of Rubric Marines.)
PLAGUE MARINES
Bodies: 7 Legs, 13 Chest Plates, ~8 Pack Packs, ~19 Shoulder Pads (5 DG), 18 Heads
Weapons: 8 Bolters, ~4 Bubotic Weapons, 3 Heavy Plague Weapon, 1 Plasma Gun, 1 Meltagun, 1 Plague Belcher, 1 Plague Spewer, 1 Blight Launcher, 1 Bolt Pistol, 1 Plasma Pistol
Accoutrements: 1 Icon, 2 Blight Grenades, 2 Hands, 1 Cape, 1 Arm Cape, 1 Chainmail Capette
The previous generation of Plague Marines came in a seven-model metal/finecast unit, one Plasma Gun and six Bolters, four with Plague Knife in hand. Rules wise, the Champion had standard options for the time, and the squad could take a couple Plasma Pistols/Plasma Guns/Meltaguns/Flamers. The models were designed along the lines of the CSM kit, as opposed to Jes Goodwin's original MkIII designs.
The new kit keeps the same number of models (seven), which I know aggravates a number of people. They returned to being clearly MkIII, and while they are sculpted in the modern, more mono-pose style, the great number of diverse options in the kit (Chests, Heads, Shoulder Pads) stops individuals from feeling "samey" across multiple units. (This is also great for me, who loves half of the Nurgle aesthetic and loathes the other half). Their more "solid" poses also lets you build them "off-instruction" with only a bit of fuss. I put a tilde in front of some of the options as they're connected to another part (ie. there are eight Back Packs, but one is specifically for the Plague Spewer, and some of the Shoulder Pad options are built-in to specific arms). Of the various Shoulder Pads, only 5 are specifically for the Death Guard.
The kit provides more than enough Bolters, a full assortment of special weapons, and introduced a number of new heavy and close combat weapon options. Probably too many, honestly, and 10th edition amalgamating these down to "Bubotic Weapons" and "Heavy Plague Weapons" was probably a good thing.
[At this point, I've been told the post is too big, so it will be continued in the first reply.]
Now, Noise Marines have always been pretty diverse, compared to the other Cult Troops. I'll stick my original thoughts below, but what formed up in my mind was two main possibilities that I'd be happy with, and both are... that I'd like to see Noise Marines broken up into two kits - one melee focussed, one ranged. Having just one kit feels like it would have to be so stuffed with... stuff... that there'd be no room for any options or new toys.
First combination:
- 10-man ranged unit, all Sonic Weapons, tons of options, bunch of new stuff
- 5-man melee dual kit, with the option of Chainswords + Doom Sirens or Accursed Weapons + Combat Drug Dispensers
- 10-man melee kit, tons of options, bunch of new stuff (and maybe some token Sonic Weapons)
- 6-man ranged "Kakophoni" kit, with all Sonic Weapons, tons of options, bunch of new stuff
- 10-man mixed arms kit, with Sonic Weapons and Bolt Pistols + Chainswords, limited options, no new stuff
- 6-man mixed arms kit, with Sonic Weapons and Bolt Pistols + Chainswords, tons of options, and a bunch of new stuff
Anyway, original post:
To begin, I decided to have a look at the current kits for the other three Cult Troops. (I'll note that all are three-sprue kits.)
RUBRIC MARINES
Bodies: 10 Legs + Tabbards, 11 Chest Plates, 10 Back Packs, 20 Shoulder Pads, 10 Heads
Weapons: 10 Bolters, 10 Warpflamers, 1 Soulreaper Cannon, ~2 Force Stave, 1 Bolt Pistol, 1 Warpflame Pistol
Accoutrements: 1 Icon, 2 Sorcerer Hands, 1 Cape, 1 Scroll, 2 Sorcerer Shoulder Pads, 2 Sorcerer Heads
Perhaps it's important to mention what this replaced. The previous generation of Rubric Marines was a metal/finecast upgrade kit for the basic CSM box (like the current Noise Marines) - it included an Aspiring Sorcerer with Bolt Pistol and Force Weapon, and enough Heads, Chest Plates, Shoulder Pads, and Bolters to make eight Thousand Sons (the CSM kit having good parts for an Tzeentch Icon bearer already). They were not discernably of a particular mark (unlike Jes Goodwin's originals, which were explicitly MkIV).
So right off the bat we see that they're a full ten-model unit, and back to all being MkIV. These are still the old, less mono-pose style, with less dynamic poses (admittedly fitting for their lack of autonomy). The Sorcerer has gained some build options, but the biggest thing here is the entire new weapon options: Warpflamers (and pistol), and the Soulreaper Cannon. These greatly expanded what Rubric Marines had been (since 3rd). Also notable to me: none of the Shoulder Pads have sculpted Thousand Sons symbols, despite Rubric Marines being the Cult Troop most associated with a legion. (Indeed, the unit was straight up called 'Thousand Sons' instead of Rubric Marines.)
PLAGUE MARINES
Bodies: 7 Legs, 13 Chest Plates, ~8 Pack Packs, ~19 Shoulder Pads (5 DG), 18 Heads
Weapons: 8 Bolters, ~4 Bubotic Weapons, 3 Heavy Plague Weapon, 1 Plasma Gun, 1 Meltagun, 1 Plague Belcher, 1 Plague Spewer, 1 Blight Launcher, 1 Bolt Pistol, 1 Plasma Pistol
Accoutrements: 1 Icon, 2 Blight Grenades, 2 Hands, 1 Cape, 1 Arm Cape, 1 Chainmail Capette
The previous generation of Plague Marines came in a seven-model metal/finecast unit, one Plasma Gun and six Bolters, four with Plague Knife in hand. Rules wise, the Champion had standard options for the time, and the squad could take a couple Plasma Pistols/Plasma Guns/Meltaguns/Flamers. The models were designed along the lines of the CSM kit, as opposed to Jes Goodwin's original MkIII designs.
The new kit keeps the same number of models (seven), which I know aggravates a number of people. They returned to being clearly MkIII, and while they are sculpted in the modern, more mono-pose style, the great number of diverse options in the kit (Chests, Heads, Shoulder Pads) stops individuals from feeling "samey" across multiple units. (This is also great for me, who loves half of the Nurgle aesthetic and loathes the other half). Their more "solid" poses also lets you build them "off-instruction" with only a bit of fuss. I put a tilde in front of some of the options as they're connected to another part (ie. there are eight Back Packs, but one is specifically for the Plague Spewer, and some of the Shoulder Pad options are built-in to specific arms). Of the various Shoulder Pads, only 5 are specifically for the Death Guard.
The kit provides more than enough Bolters, a full assortment of special weapons, and introduced a number of new heavy and close combat weapon options. Probably too many, honestly, and 10th edition amalgamating these down to "Bubotic Weapons" and "Heavy Plague Weapons" was probably a good thing.
[At this point, I've been told the post is too big, so it will be continued in the first reply.]