Space Marine Battles (1993) Chaos Lore

MolotovKraken

Prophet
Featured
Apr 18, 2024
1,252
187
CHAOS AT KADAVAH

“Take no prisoners! Spare no lives!” The cry went up from the army of lost souls. Lesser daemons shimmered into being at the call of their masters. Great rune-encrusted cannons took up position on the crest of the hill. The ornate daemon-headed snouts of their muzzles swivelled to bear on the enemy positions as their crews chanted the loading stanzas of the Antilleryman’s Lament. Beastmen and monstrous Trolls formed up in ranks, confident that the power of their dark gods would protect them from incoming fire. The human cultists chattered excitedly among themselves. The fools were awed by the powers they had unleashed to aid their petty rebellion. They sung the ancient dark hymns happily, convinced that victory was within their grasp. Brother-Captain Karlsen was bored. He checked the action of his bolter listlessly, Over the ten thousand long years of his damnation it had fused with his flesh till now it was an extension of his arm. He willed the weapon to work and it clicked menacingly. A late-arriving cultist scuttled up to him, seeking guidance. Karlsen turned his baleful red-eyed gaze upon him and indicated the rest of the doomed cretins with a flick of his tentacles. The man hurried away. Karlsen felt nothing but utter contempt for the fool. What could that miserable human know of true rebellion? Karlsen had followed the Warmaster himself when he took up arms against the Emperor. A hundred centuries ago he had gazed with adoration upon the face of Horus before the last great battle. A hundred centuries ago he had stormed the Palace Imperial on Earth, howling his defiance of the Emperor and all human order. A hundred centuries ago, following his Primarch, he had turned his face away from the light and set his feet upon the path of immortal sin. A hundred centuries ago he had sold his soul and gained,..what? It was best not to think about it.

In the distance, amid the rubble of Kadavah. he saw the crimson Rhinos of the Blood Angels move to take up position. His altered eyes looked within the vehicles and saw the troubled souls of the Space Marines within. The deluded imbeciles actually wanted to defend the shrine of their senile god. They were proud to lay down their lives for a deity whose time had passed ten thousand years ago. Karlsen gazed on the Space Marines with pure, corrosive hatred. What could these puppies know of war? Karlsen had stridden through ancient days when true warriors had fought mighty battles that sundered the entire galaxy. Worlds had burned, armies had been slaughtered. Then, the Blood Angels had been foes worthy of respect. Now they were but pale shadows of what they once had been. Now there were no more giants on the side of the putrid Loyalists. Only the few remaining rebel Primarchs were worthy of respect. In them the flame of anctent times burned undimmed. In them was something worthy of his undying loyalty. They still understood Karlsen’s undimmed rage and hatred. They still fought the Long War. Blood Angels, hah! Ten millennia ago he had killed their distant predecessors with his bare hands. Ten millennia ago he had butchered twenty Blood Angels in a single day on the walls of the Inner Palace. Ten millennia ago he had stood outside the Ultimate Gate and watched their Primarch, Sanguinius, cast down like a broken angel by a daemon of the Warp. He wondered what those pathetic fools would say if he told them that? Would they understand? No — they would not. That was the truth of it. There were so few left who could understand. Down the long. lonely centuries of his personal rebellion he had learned that. His old comrades were mostly gone now — dead or true daemons with little interest in the old times, the best times.

His armoured skin tingled. A red light filled his mind. Incipient madness threatened. He knew from the eddies in the Warp that Magnus, his Primarch, was about to appear. Soon he would be in battle, able to lose himself for a few happy hours in the fear and the exhilaration of combat, able to blot out his ennui in bloodlust and find relief for his craving for lasting peace in the exercise of his old power and skill. It was all that there was left to him. The air shimmered. Magnus arrived, towering over the troops surrounded by a halo of polychromatic light. The Chaos horde advanced towards the distant fearful city. Karlsen was to the fore.
 
THE LUXOR UPRISING

The Luxor Uprising is now enshrined in the annals of Imperial history as a prime example of how a lack of planetary discipline, the failure of routine monitoring procedures by the Inquisition and weakness and tolerance on the part of an inept Planetary Governor can lead to the deaths of millions and the near destruction of an entire planet. During the Luxor Uprising, members of the old decadent noble orders rose to overthrow Imperial Governor Luger. Certain deranged cultists performed ancient and forbidden rituals to summon aid from the Powers of Chaos. Their mad prayers were answered by the Lords of the Warp. The Space Hulk Reaper of Souls drifted into the system and unleashed the Thousand Sons against the still-loyal Planetary Defence Force. No untrained human warriors could stand against these renegade Space Marines, accompanied by their Primarch Magnus the Red, and his brutal ally M’kach'n, a Greater Daemon of Tzeentch. As if this were not enough, an orgy of bloody human sacrifices on the Black Altar of Khorne had unleashed a dread Lord of Battles and his minions against the overwhelmed defenders. Just before Governor Luger's palace fell, a distress call was sent out by his aides and the Imperium instantly dispatched a force of Grey Knights and Blood Angels to Luxor to banish the horrific forces of darkness. The arrival of the Space Marines drove back the forces of Chaos and the decisive battle of the campaign was fought around the capital city of Kadavah, the site of one of the Imperium’s most sacred shrines, the ruined Temple of the Emperor Triumphant.

THE EVE OF BATTLE

For this battle we decided to pit the courage and tenacity of the the Blood Angels Space Marine Chapter against the insane ferocity of the forces of Chaos. Mark chose to play the forces of Chaos, a heretical change from commanding his usual army of stalwart Imperial Guard. Richard rose to the challenge of leading some of the Emperor’s finest troops. We decided to play with 4000 point armies. This would give us enough points for an interesting selection of troops while sul keeping the game a suitable size to play in an afternoon. In order to win the game, both sides had to achieve 45 victory points by capturing objectives or breaking enemy units We set up the battlefield on one of the Studio's 8x4 tables, placing the terrain according to rules in Space Marine. Once all the scenery was positioned, we re-arranged some of the terrain to tie in with our storyline. The battle was set on the outskirts of the vast devastated city of Kadavah. We decided that the buildings near to the craters were already in ruins, the rubble of previous bitter clashes between the two sides. Here we placed the shattered remains of the Imperial Temple whose hallowed grounds were to be the site of such bitter fighting. We'd rolled up a river, and as it covered two areas of the table, we placed a bridge on each section to make crossing easier (there's no point in using scenery that just makes part of the tabletop unplayable.) After we'd placed the eight objective markers, we rolled a dice to see who would get the choice of table edge, Richard won and he decided to defend the rubble of the once doomed city. Having pledged his soul to the powers of Chaos, it was now Mark’s sworn duty to drive him out.
 
“Die, loyalist scum!” snarled Karlsen, impotently snapping off a shot at the distant Devastator detachment. He strode forward unhesitatingly while bolter shells and heavy rockets whistled all about him. To his left Brother Steiner went down, one taloned hand clutching a gaping wound in his chest. To his right Brother Torvarl fell, a bolter blast catching him in his single glowing eye. Chained lightning flickered round Torvarl’s head as he stumbled. The smell of burned meat and ozone filled the air. Knowing the warding power of Chaos, Karlsen doubted that either wound was mortal. There was no easy escape from damnation.

Torvarl falling was a bad omen though, Karksen decided. Old Single-eye had been particularly favoured by the Primarch, He muttered the charm against incoming fire that Magnus had taught him ten millennia ago, before the thrice-accursed Space Wolves had levelled their homeworld of Prospero.

An explosion ripped the ground at Karlsen's feet. Dirt splattered stingingly against his faceplate. He swayed but refused to fall. On the distant bridge the muzzle flash of heavy bolters was evident. Karlsen decided he would kill every one of them. Confident of his Primarch’s protection the Chaos Space Marine marched on.

---

Brother-Captain Karlsen surveyed the carnage wearily. His wounds pained him. His armour hurt as if it were bruised skin. The weight of his ten thousand years pressed heavily on him. He almost envied those who had died. He ran his metal-clad tentacles over the fused remains of the Lord of Battle. It was still warm from the reactor meltdown that had sent its spirit tumbling back into the warp. Nearby the head 1 lay in a pile of ash and slag. Its eyes gazed mockingly on the Chaos Space Marine. Karlsen sent a blast from his bolter ricocheting off the giant metal skull, The sound was shockingly loud in the battle's quiet aftermath, Karlsen watched the triumphant rebels swill sour cay 3 dirty bottles and listened to their babbled jokes and monkey chatter. The few remaining cultists who danced and sang amid the rubble did not realise it yet but they were dead men. Their patron daemons had been cast back into the warp. The back of the rebellion on this world was broken. It did not matter. There would be other worlds.

From the rubble of the ruined temple he heard a groan. A figure staggered from the fused innards of the building and fell on his face. Karlsen watched clinically, surprised that a Blood Angel still lived. The man was terribly burned, The red of his armour had peeled and bubbled away from the heat of the blast. The rock around him was scarred black by nuclear fire, All around him lay charred skeletons and melted armour. The Space Marine looked at Karlsen with feverish, hate-filled eyes. Frantically he tried to rise to his feet, to bring his half-melted weapon to bare.

“Traitor. Heretic, Abomination,” the Space Marine muttered. Karlsen found himself staring down the barrel of the weapon into final darkness. Part of him wanted the Blood Angel to pull the trigger.

Karlsen’s bitter laughter bubbled from his ruined and horribly mutated throat. Speech was difficult now. He tried to find the word to articulate his loathing. He searched his corroded soul for the single word that would embody his ten thousand years of hate,

“Brother.” he said eventually.

A hint of fear played over the Blood Angel's blistered features. He made to pull the trigger on his bolter. Sight blurringly swiftly Karlsen brought his own weapon up. A single shot tore through the Blood Angel. The man fell, uttering not a sound. Karlsen kept firing, unloading a full magazine into the twitching corpse, wanting to hear the dead man scream.

At that moment, he wished that he had every Space Marine in the galaxy in his sights. So boundless was his hatred, so great was his rage, that he would have killed them all without mercy or compassion. At that moment, he knew he would fight forever until all was ruination and the entire galaxy was dust. For him there could be neither rest nor peace.

The Long War would go on.
 
Last edited:
DAEMON ENGINES OF TZEENTCH

By Andy Chambers

The daemon engines of Tzeentch are awesome instruments of destruction. An unholy fusion of hell-wrought metal and daemonic power, they cast their terrifying shadows across the battlefields of the 41st millennium. In a nightmare of death they destroy untold thousands for the greater glory of their master, Tzeentch the Lord of Change.

Tzeentch is the dark Chaos god of Change. His twisted motives are often unfathomable and his weapons are many but warfare is a powerful instrument of change and the followers of Tzeentch are often at its forefront. Sorcery also falls within the auspices of Tzeentch and many of the most potent psykers and mystics sacrifice to him. Welded together from the soul-stuff of daemons, the war engines of Tzeentch are arcane creations which fly above the battlefield on the unseen tides of the warp. Power draws power and the very presence of the daemon engines of Tzeentch strengthens the grip of Chaos on the material universe. To represent this extra flow of warp energy, a Chaos player who has daemon engines of Tzeentch in his force is allowed to draw additional Chaos cards at the beginning of the battle. For each minion card which consists of daemon engines of Tzeentch in the Chaos player's force, deal one extra Chaos card.


THE SILVER TOWERS OF TZEENTCH

The Silver Towers of Tzeentch form an outlandish sight on the battlefield. They appear as clusters of intricately carved and fluted towers resting upon a circular island and topped with slender minarets of gold or bronze. Each tower is a subtly different creation of disturbing beauty, with the snouts of weird, magically-powered weapons studding their walls. The most disturbing aspect of the Silver Towers is that they are not land-locked but drift through the skies above the battlefield, Each tower contains dozens of Tzeentchian Thrall-wizards who focus their powers to rain magical destruction on Tzeentch’s foes. Most potent of all are the wardings woven about the towers, so that as they advance, a wall of magical energy springs into being between each tower and its neighbour.

Screenshot_1264.pngScreenshot_1265.png
 
DOOM WING

Doom Wings are fast attack craft which streak across the skies on glittering metal wings. They are driven by three powerful engines and are armed with a deadly underslung Mame-cannon for strafing ground targets and attacking airborne opponents. The tremendous speed of the Doom Wing makes it difficult to fight against, but also limits its manoeuvrability so that it has to make long straight attack runs against its targets.
Screenshot_1266.png

FIRE LORD

Fire Lord heavy assault bombers are a soul destroying sight as they rumble through the skies towards their targets. The jewel encrusted hulls of these mighty daemon engines are studded with swivelling lascannon. From their majestic wings two more flame-cannon jut forward like the pinions of some flying monster of legend, while beneath their span a deadly cargo of firestorm bombs cluster, ready to rain down a maelstrom of death on their helpless foes below.

Screenshot_1267.png

IMPERIAL TITAN WEAPONS

CHAOS ENERGY WHIP
This close combat weapon is used by Chaos Titans. The triple whip lashes against the target causing light damage to Titans and scything through opposing infantry and vehicles. The whip also acts as a conductor for a massive electrical jolt intended to overload void shields and burn out circuitry in the opposing Titan. The whip is used at the very start of the close combat segment, before any close combat is resolved. Roll a D6 for each enemy model in combat and on the score of a 4, 5 or 6 the model is hit by the whip — saving throws are at -1 where taken. An enemy Titan automatically loses 1D6 void shields if hit. If the Titan has fewer shields than the number indicated any excess is added to the close assault factor of the Titan using the whip.

CHAOS TITAN TAILS
Chaos Titans have mutated into a hellish mixture of flesh and metal. Some of these monstrous creations carry weapons mounted on long, sinuous tails, and use them to crush and gouge their enemies. A Titan fitted with a tail may add +2 to its close assault factor.
 
Last edited: