THE BLOOD SLAUGHTERER
DAEMONIC ROBOT OF KHORNE
Amongst the greatest of Khorne’s weapons are the part magical, part technological Daemon Engines. Daemon Engines are literally daemonic machine creatures mace of iron and brass. Covered with heavy armour of black steel and marked with brass skull runes of Khorne, Daemon Engines are deadly, hulking monstrosities bristling with weapons. Their advance is almost unstoppable as they clank forward on rattling tracks or spiked wheels.
The Blood Slaughterer is a deadly opponent as it hurtles across the battlefield on its iron bound wheels, spraying bloody death from the heavy bolters mounted in its chest, or tearing enemies apart with its axe and whip in hand to hand combat. The Blood Slaughterer will charge anything that gets in its way, attacking ferociously until it is destroyed,
One Blood Slaughterer may be included in a World Eater army for each assault squad. For example, if your army has three assault squads then it may also include up to three Blood Slaughterers at a cost of 125 points per model. The Blood Slaughterer is a vehicle and has its own Datafax and hit location template. It must follow the rules for Dreadnoughts.
Like the Juggernaut, the Blood Slaughterer’s unnatural mechanical hardness is represented by the armour values on its targeting diagram. The special rules for fighting battles with Blood Slaughterers are printed below. These override the rules for Summoned Daemons in Realm of Chaos — Slaves To Darkness and you can just use these instead.

CHAOS DREADNOUGHT
A great Chaos Space Marine Champion may be fortunate enough to find himself implanted into a Dreadnought rather than die of his wounds. Just as Space Marine Dreadnoughts combine the barely living remnants of a Space Marine into a complex fighting machine, so Chaos Dreadnoughts use sophisticated technology and arcane secrets to prolong the life of a Chaos Champion in machine form. Chaos Dreadnoughts derive from the ancient time before the Horus Heresy, but many of these machines have mutated under the warping power of Chaos into a combination of bone, metal, and living flesh. Relatively few survive and they are carefully maintained and repaired by Chaos Dwarf artificers. If the Dreadnought's occupant is killed in action the Dreadnought is recovered and refurbished to house a new Chaos Champion.


ELDAR DREADNOUGHT
Wraithguard are cybernetic warriors controlled by the spirits of dead Eldar heroes. Wraithguard bodies come in a number of different sizes ranging from man-sized to Dreadnoughts, Indeed, Eldar Titans are in a sense large Wraithguard themselves. The Eldar spirits are held in spirit stones and interface directly into the psychic Wraithbone core of the Wraithguard suits. The Spirits gradually lose their perception of the material universe in a physical respect, eventually ‘seeing’ purely in terms of emotions and psychic flux. Because of their increasingly psychic perception Wraithguard need to have friendly troops or psykers nearby to act as an anchor or reference point for their perception of reality, otherwise they become confused and act randomly. Because of their nature Wraithguard make powerful opponents for daemons, being in a sense daemons of the material universe themselves.

ELDAR DREADNOUGHT HEAD AND CONTROLS
D6 Roll Result
6 The spirit stone is destroyed and the Dreadnought comes to a permanent halt and cannot move or fire, The Eldar spirit is released and immediately consumed by Slaanesh, and the psychic shock stuns all Eldar psykers. All Eldar psykers are rooted to the spot and cannot do anything at all. Roll a D6 at for each Eldar psyker al the stant of each of the Eldar player's turns - on a roll of 4. Sor 6 the psyker recovers and can act as usual.

DAEMONIC ROBOT OF KHORNE
Amongst the greatest of Khorne’s weapons are the part magical, part technological Daemon Engines. Daemon Engines are literally daemonic machine creatures mace of iron and brass. Covered with heavy armour of black steel and marked with brass skull runes of Khorne, Daemon Engines are deadly, hulking monstrosities bristling with weapons. Their advance is almost unstoppable as they clank forward on rattling tracks or spiked wheels.
The Blood Slaughterer is a deadly opponent as it hurtles across the battlefield on its iron bound wheels, spraying bloody death from the heavy bolters mounted in its chest, or tearing enemies apart with its axe and whip in hand to hand combat. The Blood Slaughterer will charge anything that gets in its way, attacking ferociously until it is destroyed,
One Blood Slaughterer may be included in a World Eater army for each assault squad. For example, if your army has three assault squads then it may also include up to three Blood Slaughterers at a cost of 125 points per model. The Blood Slaughterer is a vehicle and has its own Datafax and hit location template. It must follow the rules for Dreadnoughts.
Like the Juggernaut, the Blood Slaughterer’s unnatural mechanical hardness is represented by the armour values on its targeting diagram. The special rules for fighting battles with Blood Slaughterers are printed below. These override the rules for Summoned Daemons in Realm of Chaos — Slaves To Darkness and you can just use these instead.

CHAOS DREADNOUGHT
A great Chaos Space Marine Champion may be fortunate enough to find himself implanted into a Dreadnought rather than die of his wounds. Just as Space Marine Dreadnoughts combine the barely living remnants of a Space Marine into a complex fighting machine, so Chaos Dreadnoughts use sophisticated technology and arcane secrets to prolong the life of a Chaos Champion in machine form. Chaos Dreadnoughts derive from the ancient time before the Horus Heresy, but many of these machines have mutated under the warping power of Chaos into a combination of bone, metal, and living flesh. Relatively few survive and they are carefully maintained and repaired by Chaos Dwarf artificers. If the Dreadnought's occupant is killed in action the Dreadnought is recovered and refurbished to house a new Chaos Champion.


ELDAR DREADNOUGHT
Wraithguard are cybernetic warriors controlled by the spirits of dead Eldar heroes. Wraithguard bodies come in a number of different sizes ranging from man-sized to Dreadnoughts, Indeed, Eldar Titans are in a sense large Wraithguard themselves. The Eldar spirits are held in spirit stones and interface directly into the psychic Wraithbone core of the Wraithguard suits. The Spirits gradually lose their perception of the material universe in a physical respect, eventually ‘seeing’ purely in terms of emotions and psychic flux. Because of their increasingly psychic perception Wraithguard need to have friendly troops or psykers nearby to act as an anchor or reference point for their perception of reality, otherwise they become confused and act randomly. Because of their nature Wraithguard make powerful opponents for daemons, being in a sense daemons of the material universe themselves.

ELDAR DREADNOUGHT HEAD AND CONTROLS
D6 Roll Result
6 The spirit stone is destroyed and the Dreadnought comes to a permanent halt and cannot move or fire, The Eldar spirit is released and immediately consumed by Slaanesh, and the psychic shock stuns all Eldar psykers. All Eldar psykers are rooted to the spot and cannot do anything at all. Roll a D6 at for each Eldar psyker al the stant of each of the Eldar player's turns - on a roll of 4. Sor 6 the psyker recovers and can act as usual.
