ASSAULT SQUADS
On the bloody battlefields of the 41st Millennium, specialised units surge forward. ahead of the main armies to secure strongpoints and winkle out the enemy from prepared positions. These are the assault troops, dedicated warriors whose task is to close with the enemy and overcome them in hand-to hand combat
A close assault can be one of the most spectacular and devastating attacks in Warhammer 40,000. Properly equipped assault troops quickly chop their way through hordes of ordinary warriors, and are particularly effective against those encumbered by heavy weapons. Even mighty battle tanks such the Land Raider and Predator are vulnerable to close assault, and in many situations the best way to dig a determined and well equipped foe out of their positions is by close assault. This is particularly the case in missions such as Dawn Raid or and Take and Hold where all the firepower in the world is not going to get you across the battlefield to where you need to be. Also, troops which suffer broken morale in Warhammer 40,000 have a nasty habit of ducking down behind cover until they rally. Assault troops will quickly drive off or kill such skulkers before they get a chance to rally, earning more victory points for you and clearing they way to annihilate the rest of the enemy force.
Space Marine assault troops are among the toughest in any force because they have a unique combination of excellent characteristics; high weapon and ballistic skills, exceptional toughness, good intiative and excellent leadership make them more than a match for most opponents. Add to this the Space Marines’ power armour and special skills and it soon becomes apparent that Space Marines make deadly opponents.
Of course this doesn’t mean that other races don’t have their own close assault specialists. The Eldar have Harlequins, Striking Scorpion aspect warriors and the much feared Howling Banshee aspect warriors. The Imperial Guard have Rough Riders and Ogryns. Chaos have their fearsome daemonic troops. All Squats are excellent hand to hand combat troops by nature. Tyranids and Genestealers are the very epitomy of a close assault army and Orks can field hordes of Goff Boyz, Nobz and Boarboyz to sweep away the most dogged defence.
On the bloody battlefields of the 41st Millennium, specialised units surge forward. ahead of the main armies to secure strongpoints and winkle out the enemy from prepared positions. These are the assault troops, dedicated warriors whose task is to close with the enemy and overcome them in hand-to hand combat
A close assault can be one of the most spectacular and devastating attacks in Warhammer 40,000. Properly equipped assault troops quickly chop their way through hordes of ordinary warriors, and are particularly effective against those encumbered by heavy weapons. Even mighty battle tanks such the Land Raider and Predator are vulnerable to close assault, and in many situations the best way to dig a determined and well equipped foe out of their positions is by close assault. This is particularly the case in missions such as Dawn Raid or and Take and Hold where all the firepower in the world is not going to get you across the battlefield to where you need to be. Also, troops which suffer broken morale in Warhammer 40,000 have a nasty habit of ducking down behind cover until they rally. Assault troops will quickly drive off or kill such skulkers before they get a chance to rally, earning more victory points for you and clearing they way to annihilate the rest of the enemy force.
Space Marine assault troops are among the toughest in any force because they have a unique combination of excellent characteristics; high weapon and ballistic skills, exceptional toughness, good intiative and excellent leadership make them more than a match for most opponents. Add to this the Space Marines’ power armour and special skills and it soon becomes apparent that Space Marines make deadly opponents.
Of course this doesn’t mean that other races don’t have their own close assault specialists. The Eldar have Harlequins, Striking Scorpion aspect warriors and the much feared Howling Banshee aspect warriors. The Imperial Guard have Rough Riders and Ogryns. Chaos have their fearsome daemonic troops. All Squats are excellent hand to hand combat troops by nature. Tyranids and Genestealers are the very epitomy of a close assault army and Orks can field hordes of Goff Boyz, Nobz and Boarboyz to sweep away the most dogged defence.