THE INFINITY CIRCUITS
The Eldar are a strange and enigmatic people who do not speak openly to aliens of their past or of what they see as their ultimate fate. Some humans have made a study of the Eldar and their history, but none have ever glimpsed the whole truth of the terrible fall and even more horrifying fate of that race. It is common knowledge that every Eldar wears upon his breast a shining gem or polished stone. This psycho-receptive crystal is called a spirit stone or waystone, and is attuned solely to the mind of its owner. Its purpose is to capture the psychic energy of the Eldar when it is released at the moment of death. As such energies carry with them a large part of an Eldar’s sense of identity, personality, and memories, it is quite right to think of this psychic energy as a spirit. If an Eldar’s spirit is not captured by his spirit stone it is absorbed into the timeless depths of the warp, the shadow realm composed of psychic force. To a human such a fate means nothing, for virtually no human mind is strong enough to retain a sense of consciousness after death — the psychic energy of the human mind being paltry compared to that of an Eldar, Yet to an Eldar to enter the Realm of Chaos as a conscious spirit represents the ultimate horror. In the warp there is nowhere an Eldar spirit can hide from the daemons. The nemesis of the Eldar awaits to consume and enslave them for all eternity. To perish in this way is the ultimate fear for the Eldar, so it is little wonder that they always wear their spirit stones.
When an Eldar’s body is dead its spirit stone is implanted inside one of the Craftworld’s bio-domes, in a place known as the Dome of Crystal Seers. Here the wraithbone core lies exposed underfoot, and the spirit stones placed there quickly take root. The psycho-plastic wraithbone grows into a tall wraithbone tree around the spirit stone. Once the wraithbone tree begins to root the spirit is released into the infinity circuit, where it joins the spirits of all the other dead Eldar. Once he is part of the infinity circuit an Eldar continues to exist forever. His psychic energy becomes one with the Craftworld's wraithbone core, and his individual consciousness remains as a potential within the infinity circuit. The infinity circuit is therefore far more than a power grid of energy, it is a place of refuge and eternal rest, from where the dead continue to watch over the living. Indeed, it is possible for an Eldar spirit to separate itself from the spiritual mass of the wraithbone core and flow into a spirit stone put aside for that purpose. Such a spirit stone can then be placed within the robotic body of a Wraithguard or an Eldar Dreadnought, or of any psycho-technic device, imbuing its artificial form with a living intellect. The consciousness of the dead is never fully as individual or alert as that of the living, for it exists at once in the real world and the spiritual world of the warp, and moves through reality as in a dream where thought and feelings are as tangible as steel and stone.
GUARDIANS
The Eldar race has suffered much over the centuries and its population continues to decline. The Craftworlds are embroiled in a battle for survival, primarily against the endless hordes of Chaos, but also against other forces such as Orks and even the Imperium. Amongst the most deadly of recent threats is the invasion of the aliens known as Tyranids, for mostly lacking any means to move their Craftworlds through warp space, the Eldar have no way of fleeing before their massive onslaught. Every Eldar is trained and ready to fight as a Guardian if need be, so these troops are the most common of all Eldar warriors. They are primarily a defensive force, ready to defend their Craftworld against direct attack, but Guardians also accompany the formidable Eldar Aspect Warriors to larger battles elsewhere. Sadly, there are so few Eldar that their Aspect Warriors alone rarely constitute sufficient forces to undertake all but the smallest of missions.
Guardians wear a tight fitting thermo-plastic armoured suit. This is called mesh armour because it consists of many thousand of tiny cells woven together into a resilient fabric. Under the influence of blast pressure or a gunshot the thermo-plastic cells meld together into a rigid defence, but at other times they allow free movement. Guardians carry lasguns or shuriken catapults as well as laspistols. Their tactical role and weaponry are flexible and they are able to perform many different kinds of task on the battlefield. As well as fighting in the Guardian squads, some Guardians man the Eldar’s support weaponry such as D-Cannons and Scatter Lasers. These potent battlefield weapons are mounted onto floating platforms, and can be moved into position to cover vital areas of the battle.
Guardian squads are led by former Aspect Warriors, those who have trodden the Warrior Path but since left it. Their experience never deserts them, although without their Aspect costumes they cannot revive old skills. None-the-less they are an important part of the Guardians’ organisation, and effectively form its officer corps. Each Craftworld has a distinctive style of clothing typified by a colour or pattern. These are not fixed uniforms but vary from squad to squad, and even between individuals within a squad. For example, the Guardians of the Craftworld of Ulthwé are known as the Black Guardians after the predominant colour of their clothing. Black is the Eldar colour of mourning, and it is commonly said that Ulthwé has much to mourn, for it lies close to the Eye of Terror and has suffered the attacks of Chaos warbands many times in its history. Other Craftworlds use equally distinctive colours or combinations of colours. Alaitoc Craftworld favours blue or a striking mixture of blue and yellow, for example, whilst Saim Hann has red or fiery orange uniforms, and Biel-tan use white, grey, or pale green.
The Eldar are a strange and enigmatic people who do not speak openly to aliens of their past or of what they see as their ultimate fate. Some humans have made a study of the Eldar and their history, but none have ever glimpsed the whole truth of the terrible fall and even more horrifying fate of that race. It is common knowledge that every Eldar wears upon his breast a shining gem or polished stone. This psycho-receptive crystal is called a spirit stone or waystone, and is attuned solely to the mind of its owner. Its purpose is to capture the psychic energy of the Eldar when it is released at the moment of death. As such energies carry with them a large part of an Eldar’s sense of identity, personality, and memories, it is quite right to think of this psychic energy as a spirit. If an Eldar’s spirit is not captured by his spirit stone it is absorbed into the timeless depths of the warp, the shadow realm composed of psychic force. To a human such a fate means nothing, for virtually no human mind is strong enough to retain a sense of consciousness after death — the psychic energy of the human mind being paltry compared to that of an Eldar, Yet to an Eldar to enter the Realm of Chaos as a conscious spirit represents the ultimate horror. In the warp there is nowhere an Eldar spirit can hide from the daemons. The nemesis of the Eldar awaits to consume and enslave them for all eternity. To perish in this way is the ultimate fear for the Eldar, so it is little wonder that they always wear their spirit stones.
When an Eldar’s body is dead its spirit stone is implanted inside one of the Craftworld’s bio-domes, in a place known as the Dome of Crystal Seers. Here the wraithbone core lies exposed underfoot, and the spirit stones placed there quickly take root. The psycho-plastic wraithbone grows into a tall wraithbone tree around the spirit stone. Once the wraithbone tree begins to root the spirit is released into the infinity circuit, where it joins the spirits of all the other dead Eldar. Once he is part of the infinity circuit an Eldar continues to exist forever. His psychic energy becomes one with the Craftworld's wraithbone core, and his individual consciousness remains as a potential within the infinity circuit. The infinity circuit is therefore far more than a power grid of energy, it is a place of refuge and eternal rest, from where the dead continue to watch over the living. Indeed, it is possible for an Eldar spirit to separate itself from the spiritual mass of the wraithbone core and flow into a spirit stone put aside for that purpose. Such a spirit stone can then be placed within the robotic body of a Wraithguard or an Eldar Dreadnought, or of any psycho-technic device, imbuing its artificial form with a living intellect. The consciousness of the dead is never fully as individual or alert as that of the living, for it exists at once in the real world and the spiritual world of the warp, and moves through reality as in a dream where thought and feelings are as tangible as steel and stone.
GUARDIANS
The Eldar race has suffered much over the centuries and its population continues to decline. The Craftworlds are embroiled in a battle for survival, primarily against the endless hordes of Chaos, but also against other forces such as Orks and even the Imperium. Amongst the most deadly of recent threats is the invasion of the aliens known as Tyranids, for mostly lacking any means to move their Craftworlds through warp space, the Eldar have no way of fleeing before their massive onslaught. Every Eldar is trained and ready to fight as a Guardian if need be, so these troops are the most common of all Eldar warriors. They are primarily a defensive force, ready to defend their Craftworld against direct attack, but Guardians also accompany the formidable Eldar Aspect Warriors to larger battles elsewhere. Sadly, there are so few Eldar that their Aspect Warriors alone rarely constitute sufficient forces to undertake all but the smallest of missions.
Guardians wear a tight fitting thermo-plastic armoured suit. This is called mesh armour because it consists of many thousand of tiny cells woven together into a resilient fabric. Under the influence of blast pressure or a gunshot the thermo-plastic cells meld together into a rigid defence, but at other times they allow free movement. Guardians carry lasguns or shuriken catapults as well as laspistols. Their tactical role and weaponry are flexible and they are able to perform many different kinds of task on the battlefield. As well as fighting in the Guardian squads, some Guardians man the Eldar’s support weaponry such as D-Cannons and Scatter Lasers. These potent battlefield weapons are mounted onto floating platforms, and can be moved into position to cover vital areas of the battle.
Guardian squads are led by former Aspect Warriors, those who have trodden the Warrior Path but since left it. Their experience never deserts them, although without their Aspect costumes they cannot revive old skills. None-the-less they are an important part of the Guardians’ organisation, and effectively form its officer corps. Each Craftworld has a distinctive style of clothing typified by a colour or pattern. These are not fixed uniforms but vary from squad to squad, and even between individuals within a squad. For example, the Guardians of the Craftworld of Ulthwé are known as the Black Guardians after the predominant colour of their clothing. Black is the Eldar colour of mourning, and it is commonly said that Ulthwé has much to mourn, for it lies close to the Eye of Terror and has suffered the attacks of Chaos warbands many times in its history. Other Craftworlds use equally distinctive colours or combinations of colours. Alaitoc Craftworld favours blue or a striking mixture of blue and yellow, for example, whilst Saim Hann has red or fiery orange uniforms, and Biel-tan use white, grey, or pale green.