
PSYKERS
All psychic powers in the Warhammer 4U.000 game are presented in the form of cards. There are ten decks ol these cards (referred to as 'disciplines') as shown below. Some psykers can only use one of these decks but others can use more than one. For example. Ork weird boyz can only use the Weirdboyz deck whereas a Gcnestealer Magus can use both the Tyranid deck and the Adeptus deck. This is explained in more detail below.

A psyker has between one and four powers depending on his mastery level. Before the game begins. players determine their psykers' powers by dealing out cards from the appropriate decks. A psyker keeps his powers throughout the game. He can potentially use each power once during a psychic phase and he can continue to use them on successive turns under the right circumstances.
At the start of the game each psyker is dealt one psychic power card per mastery level - so level 1 psyker receives one psychic power card a level 2 psyker receives two powers and so on.
