15th
Humanity begins to colonise nearby solar systems using conventional sub-light spacecraft. At first, progress is painfully slow. Separated from Terra by up to ten generations in travel time, the new colonies have to survive mainly on local resources.
20th The Dark Age of Technology
Discovery of warp drives accelerates the colonisation process and the early independent or corporate colonies become federated to Terra. The first alien races (including the ubiquitous Orks) are encountered. The development of the Navigator gene allows human pilots to make longer and faster 'jumps' through warp space than was previously thought possible. The great Navigator families, initially controlled by industrial and trading cartels, become a powerbase in their own right. Humanity continues to explore and colonise the galaxy. Contacts are established with the Eldar and other alien races. A golden age of scientific achievement begins. Perfection of the Standard Template Construct (STC) system now permits an almost explosive expansion to the stars.
25th The Age of Strife
Humanity reaches the far edges of the galaxy, completing the push to the stars begun over ten thousand years before. Human civilisation is now widely dispersed and divergent with countless small colonies as well as many large, overpopulated planets. Localised wars and disputes with various alien races (especially the Orks!) continue, but pose no threat to the overall stability of human-colonised space. Then, two things happen almost simultaneously. First, humans with psychic powers begin to appear on almost every colonised world. Second, civilisation starts to disintegrate under the stress of widespread insanity, demonic possession, and internecine strife between these new 'psykers' and the rest of humanity. Countless fanatical cults and organisations spring up to persecute the psykers as witches, and/or degenerate mutants. At this time, the existence of the creatures of the warp (later known and feared as demons), and the dangers they pose to thehuman mind with newly awakened psychic powers, is far from understood. Terrible wars tear human civilisation apart. Localised empires and factions fight amongst themselves as well as against fleets of Orks, Tyrannids, and other aliens whose forces are quick to seize the opportunity to sack human space. Many worlds fall prey to the dominance of Warp Creatures whilst others revert to barbarism. Humans survive only on those worlds where psykers are suppressed or controlled. During this time, Terra is cut off from the rest of humanity by terrible warp storms, which isolate the home world for several thousand years, further accelerating the ruin of humanity.
30th The Horus Heresy
Humanity itself teeters on the brink of the abyss of extinction. Civil war erupts throughout the galaxy as the Emperor of human space is betrayed by his most trusted lieutenant, the Warmaster Horus. Possessed by a demon from the warp, Horus seduces whole chapters of humanity's greatest warriors the Space Marines into joining his cause. When the final battle seems lost, the Emperor defeats Horus in single combat, but only at the cost of his own humanity. His physical life maintained by artificial means, and his psyche by human sacrifice, the Emperor begins the long task of reconquering human space. With the creation by the Emperor of the psychic navigational beacon known as the Astronomican, the foundations are laid for the building of the Imperium, as it to beknown in the 41st millennium. Fuelled by the dying spirits of those psykers who would otherwise fall prey to the demons of the warp, and directed by the Emperor's indomitable will, the Astronomican soon becomes an invaluable aid to Navigators throughout the galaxy. Interstellar travel becomes even easier and quicker, while the repression and control of psykers and creatures from the warp releases much of humanity from its hellish bondage.
41st The Age of the Imperium
Throughout the portion of the galaxy known as the Imperium, humanity is bound within the organisations and strictures of the Administratum. The Emperor grows ever more detached from the day to day concerns of his mortal subjects, while the Inquisition works ceaselessly to protect humanity from the ever-present dangers posed by renegade psykers and the terrible creatures inhabiting warpspace. The armies of the Imperium the Guard and the almost superhuman Space Marines Ñ maintain a constant vigil against the threat of invading Orks, Tyrannids and other aliens. But still the numbers of psykers increases steadily, and other more sinister groups associated with Warp Creature domination continue to gain ground...
Humanity begins to colonise nearby solar systems using conventional sub-light spacecraft. At first, progress is painfully slow. Separated from Terra by up to ten generations in travel time, the new colonies have to survive mainly on local resources.
20th The Dark Age of Technology
Discovery of warp drives accelerates the colonisation process and the early independent or corporate colonies become federated to Terra. The first alien races (including the ubiquitous Orks) are encountered. The development of the Navigator gene allows human pilots to make longer and faster 'jumps' through warp space than was previously thought possible. The great Navigator families, initially controlled by industrial and trading cartels, become a powerbase in their own right. Humanity continues to explore and colonise the galaxy. Contacts are established with the Eldar and other alien races. A golden age of scientific achievement begins. Perfection of the Standard Template Construct (STC) system now permits an almost explosive expansion to the stars.
25th The Age of Strife
Humanity reaches the far edges of the galaxy, completing the push to the stars begun over ten thousand years before. Human civilisation is now widely dispersed and divergent with countless small colonies as well as many large, overpopulated planets. Localised wars and disputes with various alien races (especially the Orks!) continue, but pose no threat to the overall stability of human-colonised space. Then, two things happen almost simultaneously. First, humans with psychic powers begin to appear on almost every colonised world. Second, civilisation starts to disintegrate under the stress of widespread insanity, demonic possession, and internecine strife between these new 'psykers' and the rest of humanity. Countless fanatical cults and organisations spring up to persecute the psykers as witches, and/or degenerate mutants. At this time, the existence of the creatures of the warp (later known and feared as demons), and the dangers they pose to thehuman mind with newly awakened psychic powers, is far from understood. Terrible wars tear human civilisation apart. Localised empires and factions fight amongst themselves as well as against fleets of Orks, Tyrannids, and other aliens whose forces are quick to seize the opportunity to sack human space. Many worlds fall prey to the dominance of Warp Creatures whilst others revert to barbarism. Humans survive only on those worlds where psykers are suppressed or controlled. During this time, Terra is cut off from the rest of humanity by terrible warp storms, which isolate the home world for several thousand years, further accelerating the ruin of humanity.
30th The Horus Heresy
Humanity itself teeters on the brink of the abyss of extinction. Civil war erupts throughout the galaxy as the Emperor of human space is betrayed by his most trusted lieutenant, the Warmaster Horus. Possessed by a demon from the warp, Horus seduces whole chapters of humanity's greatest warriors the Space Marines into joining his cause. When the final battle seems lost, the Emperor defeats Horus in single combat, but only at the cost of his own humanity. His physical life maintained by artificial means, and his psyche by human sacrifice, the Emperor begins the long task of reconquering human space. With the creation by the Emperor of the psychic navigational beacon known as the Astronomican, the foundations are laid for the building of the Imperium, as it to beknown in the 41st millennium. Fuelled by the dying spirits of those psykers who would otherwise fall prey to the demons of the warp, and directed by the Emperor's indomitable will, the Astronomican soon becomes an invaluable aid to Navigators throughout the galaxy. Interstellar travel becomes even easier and quicker, while the repression and control of psykers and creatures from the warp releases much of humanity from its hellish bondage.
41st The Age of the Imperium
Throughout the portion of the galaxy known as the Imperium, humanity is bound within the organisations and strictures of the Administratum. The Emperor grows ever more detached from the day to day concerns of his mortal subjects, while the Inquisition works ceaselessly to protect humanity from the ever-present dangers posed by renegade psykers and the terrible creatures inhabiting warpspace. The armies of the Imperium the Guard and the almost superhuman Space Marines Ñ maintain a constant vigil against the threat of invading Orks, Tyrannids and other aliens. But still the numbers of psykers increases steadily, and other more sinister groups associated with Warp Creature domination continue to gain ground...