FREEBOOTERZ (1991) Chaos Lore

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Khorne’s Stormboyz.

These are mature Stormboyz who have taken them cult of military virtue to the extreme and begun worshipping the Chaos Power Khome as patron of their warrior code, They are no longer immature, posturing juveniles Jaughed at by older, tougher, Orks behind their backs. These Orks are really hard and no mistake!


Chaos Renegade Ork Warband.

An Ork Kapiin who has thrown in his lot with one of the Chaos Gods and become a Chaos Champion. He is accompanied by his Chaos Warband.


Possessed Weirdboyz.

Weirdboyz sometimes become possessed by daemons from the warp. This is a tragedy for both parties, as daemons find it completely impossible to supplant the single-minded Ork personality. The daemon becomes trapped and helpless in the Ork's mind, having realised his mistake and desperate to escape. As for the Weirdboy... he talks to himself a lot.
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Ork-Genestealer Hybrids.

The Green Brood, shunned by any proper Orks, but hired by Warbosses with the lowest cunning, Orks are not the best host for the Genestealers because their life-cycle is too slow to suit the alien's purpose. The Patriarch is determined to lead his band to where they can find a new and more suitable host species. Human Mercenary Band. These are humans who live in or around parts of the galaxy dominated by Orks. They are mightily impressed by the strength and no-nonsense attitude of Orks and openly admire their way of life. Some of these mercenary groups actually go as far as to ape the Orks" styles of dress and other of their customs. If human mercenaries are teally hard, even Ork Warlords will hire them.
 
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KHORNE’S STORMBOYZ

Most Stormboyz eventually grow out of their obsession with marching about, dressing in uniforms, and other militaristic behaviour. However, a few individuals find it hard to give up the old ways, watching their mates drift away or die, while the new Stormboy recruits often come to regard them as cranky old-timers. Some become Stormboy Kaptins and continue to lead Stormbey Mobz in combat, but others are drawn into one of the Freebooter bands which worship the Blood God Khorne. Worship of the Chaos Powers is not tolerated amongst sane and sensible Orks, but the cult is rampant amongst Freebooter Stormboyz. ‘The Blood God epitomizes the martial vires which they hold dear, including a harsh disciplinary code, binding rules governing their conduct as honourable warriors, and, of course, a life of almost continual blood-letting. Stormboyz of Khome are good hand-to-hand fighters and casily find employment. Their strange sense of honour permits them to fight with equal vigour on behalf of Human Chaos Champions and other Chaos Forces, as well as for Ork Warlords. Khorne’s Stormboyz who survive long enough may be rewarded with gifts or attributes of which they are very proud. Once committed to the Blood God the Orks know they can never return to normal Ork society. They are destined to fall on some far flung field, their blood and bleaching bones a sacrifice to Khorne. You only have to look at the face of any idol of Khome to see how that Power thrives on the worship and sacrifice of Orks such as these.
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ORK GENESTEALER HYBRIDS

Orks are not an ideal host race for Genestealers and eventually any Genestealers who infect them will realise that the Orks are a dead end as far as the prospects for furthering the Genestealer species is concerned, Ork society is not structured like Human society and the sophisticated techniques of infiltration around a secure power base will not necessarily work. Sometimes Genestealers find that they must infect Orks simply because no better hosts are available. Orks find and board drifting space hulks and delve into deserted ruins which are exactly the sort of places where Genestealers might lurk. If the Genestealer has been wailing for centuries to infect a host and a party of Orks just happen to turn up, the Genestealers will simply follow their instinct to procreate their race. They are just unlucky it was Orks! Sometimes, albeit rarely, a Genestealer-Ork hybrid broed grows and prospers. Genestealer broods are usually only successful once a breeding community of Wild Orks has been infected, If a ‘civilised’ community is infected, it has a catalytic effect on the Ork breeding urge (due to the influence of the Genestealer gene) and Ork hybrids occur eventually, but usually the Genestealer incursion simply dies out. It is very rare for the brood to survive long enough for Purestrains to emerge, and then there are few. This is because the Ork life cycle simply does not favour the propagation of a Genestealer Brood. Orks do not breed until the end of their lives and so the development of a brood is very slow. Also hybrid whelps are unlikely to be adopted by the ‘civilised’ Orks. A Patriarch who realises his mistake will tend to use the Ork brood as a temporary stage in making contact with more suitable hosts.

A brood that does begin to thrive, and has sufficient technology to be of use to the Pawiarch in spreading the gene further into the universe, is also likely to make contact with,other Orks. When surrounding tribes notice that there is ‘sumfink wrong’ with the brood tribe, that they are ‘not proper Orkses’ and have been ‘taken over by da Bug-eye7’, they will probably wipe them out pretty quickly, Thus prospects are bleak for an Ork hybrid brood even if they go over to Chaos worship in a desperate effort to survive, since Chaos, like Genestealers is also of little threat to the Ork race as a whole. Occasionally Hybrid bands are encountered wandering on the fringes of Ork society wondering what they can do about their predicament. This Mob represents just such a group, who might be recruited by a Warboss of exceptional low cunning to unleash against his most bitter enemy.

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CHAOS RENEGADE ORK WARBAND

This is a Renegade Warband led by an Ork Champion of Chaos. He may have started as a Khome-worshipping Stormboy or a Freebooter who fell in with the wrong company long ago, but now he is well on his way along the Chaos Path. He has succeeded as a warrior beyond the wildest dreams of most Orks and has gathered his own Warband of followers about him. Such a Warband can be generated using the Chaos Renegades system explained in Realm of Chaos - The Lost and The Damned and can be included in an Ork army as a Freebooter contingent.

Choose which of the three levels of Chantpion you wish to have and generate the Champion and his Warband using Realm of Chaos - The Lost and the Damned. Determine the starting profile of the Chaos Ork Champion.

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ORK MUTANT MOB

These are Orks who have passed through an accidental influx of the warp or were too close to some kind of deranged Mekaniak or Weirdboy “eksperiment’ that went horribly wrong. The precise cause of the mutations may have been a leak in the force field of a space hulk while travelling through the warp, an experiment with a Shokk Auack Gun that went wrong, or the poltergeist activity of a Weirdboy. Whatever the cause, the result is a group of mutated Orks who do not know what has happened to them but are suddenly treated as outcasts by the tribe. Naturally all those who have suffered in this way tend to go around together, scavenging about on the edges of the settlement. Those that survive longest may degenerate into Chaos Spawn, and these usually lurk as single individuals. Mutant Orks, and especially Spawn, are poor, pathetic and confused creatures, They do not understand why they are different or why the other Orks look at them suspiciously and reject them. On rare occasions, a Warboss will actually allow them to tag along with the Warband so that their mutations and frightening appearance can be used against the enemy. Mutants and Spawn are only too eager to go and will do anything to be amongst ‘da Boyz’ again. Screenshot_1228.pngScreenshot_1231.pngScreenshot_1229.pngScreenshot_1230.png
 
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HUMAN MERCENARY BAND

Except for Blood-Axes (who are infamous for their dealings with humans) Orks would not usually consider hiring human mercenaries. However there are some particularly savage and wild parts of the galaxy where human civilisation is completely disorganised and pirates and freebooters plunder and pillage at will. These tend to be parts of the galaxy where the Imperium has ne control and also where there are lots of Orks. Some of these human groups gain such a reputation for being blood-thirsty, vicious fighters that even the Orks get to hear about them and develop a grudging admiration for their achievements. If a human group gains a sufficiently impressive reputation even an Ork Warboss might be tempted to hire their services, especially if he can't find enough proper Orks to fight for him. Strangely enough, some of these human bands deliberately imitate Orkish styles of dress and behaviour in admiration of the Orks and their no-nonsense warrior culture. Orks are naturally curious about these humans who adopt hairstyles in imitation of Ork squig-styles and even paint their skin green. When confronted by such a strange aberration as Humans doing their best to swagger about like Orks, speaking in pidgin Orkish and dressed up in some sort of ungainly parody of the Orky race, any Warbosses might be sufficiently baffled and flattered enough to let them come along with the wibe for entertainment value if nothing else.

OGRYN MOB

Orks sometimes encounter communities of Ogryns which have not yet been found by the Imperium. Naturally the Warboss is only too keen to recruit them into his Warband. As for the Ogryns, they find the Orks very amusing company and are delighted at the prospect of campaigning with them, Ogryns share the same delight in noise and destruction as Orks. They are also easily tempted by large quantities of tasty squigs offered to them by the Orks. These ‘wild’ Ogryns are armed with crude primitive weapons. If the Warboss wants to recruit a band of them he has to take them all, because the others won't stand for being left behind. Fortunately Ogryns tend to live in manageable family bands which can be recruited as ready-made Mobz for the Warband.